Urdrukar(mindsteel): increases the DC vs. Twisted Silk: used for light armor, silk wound around strands of mithral. Thistledown: used for padded armor, provides a bonus to hide checks in shadowy/dark areas.
![dragon magazine index dragon magazine index](https://www.picclickimg.com/d/l400/pict/124889907848_/Vintage-Dragon-Magazine-133-Dungeons-and-Dragons-May.jpg)
Susalian Chainweave: grants damage reduction /piercing. Silk Armor: used for light armor, non masterwork can be enchanted, takes half the time to add enhancements. Shadowsilk: can only be used to make certain light armors, grants a bonus to hide/move silently, increases MDB, reduces ACP and ASF (in shadows/darkness). All three are published in the same book: Calming, Dreadful, and Vengeful). Sentira: replicates mithral, required to craft emotional armor (emotional armor has some pretty decent bonuses. Riverine: half the armor bonus becomes deflection (see misc. Oerthblood: must be primarily metallic, grants DR and a luck bonus to saves vs magic, Dragon Magazine 351 pg 45 Platinum, Alchemical: grants cold and sonic resistance, increases armor category, ACP and ASF, decreases MDB.
![dragon magazine index dragon magazine index](https://i.ebayimg.com/images/g/rLUAAOSwYBFfNEU4/s-l300.jpg)
the spells, SL and supernatural abilities of undead. Mithral: reduces armor category, ACP and ASF, raises MDB. +25% weight -2 ac, +1 armor check penalty. Mindsteel: +4 vs mind influencing effects. Living Metal: reduces ACP and ASF, increases MDB. Leafweave, Elven: reduces ASF and ACP, increases MDB, cannot replace metal armors. Kaorti: protects the wearer from the effects of the Material Plane The Kaorti Ubercyst see also FF Pg 110
![dragon magazine index dragon magazine index](https://res.cloudinary.com/wbp/image/upload/v1566403078/43_sryiic.jpg)
MoF updated on page 157 of Underdark adds bonus fire and electricity damage, considered silver and cold resistance for armors Hizagkuur: deals bonus electricity damage. Gold, Alchemical: grants fire and acid resistance, increases armor category, ACP and ASF, decreases MDB. RoF pg 158, updated (nerfed) in Champions of Valor on pg 65 Glassteel: reduces armor category, ACP and ASF, increases MDB, stronger and lighter than iron. ECSįluid Stone - Dragon Magazine 347 pg 51 - Armor grants a +2 on swim checks(other wise treated as steel), looks like glass but hardness of 10 and 5 hps per inch, evaporates immediatly if taken from the water evil outsider spells, SL and supernatural abilities. A&EGįlametouched Iron: grants a saving throw bonus vs. A&EGĮntropium: increases armor category and Str ACP, reduces Dex ACP, ASF and increase MDB. MoFĮlukian Clay: increases ACP, does not apply ACP to swim. Dracoĭuskwood: breastplate only reduces armor category, ASF and ACP, increases MDB. DMG/Dracoĭragonhide Mantle: grants energy resistance as dragoncraft armor, but uses the shoulder body slot. Immune to the breath weapon of the respective dragon species (armor only).
![dragon magazine index dragon magazine index](https://www.rpg.net/pictures/cache/picthumb8181-medium.jpg)
Dracoĭragonhide: replaces metal to craft most armors. Reduces armor category and ACP, only available for certain armor types. DMGĭragoncraft Armor/Shield: grants energy resistance 5 against the respective dragon as an extraordinary ability. A&EGĭarkwood (Zalantar): reduces weight and ACP (shields only). PGtEĭarkleaf, Elven: reduces ASF, ACP, armor category and increases MDB. MoFĬyrite (Arcane Steel): grants a +1 resistance bonus to saves. RotDĬopper, Alchemical: grants cold resistance. RoFĬhitin: replaces metal, increases MDB. A&EGĬamoflauge Dye: grants a hide bonus (only with specific light armors). Dragon Magazine 319 p 40īronzewood reduces weight, doesn't affect hide in woodlands. FBīronze: 1 less AC bonus compared to normal steel armors. BoEDīlueice: reduces armor category, ACP, and ASF (for cold spells) and increases MDB. DMGĪstral Driftmetal: effective against incorporeal attacks as if made of force, only a breastplate, shield, or heavy armor can be made from this material. Adamantine: grants damage reduction based on armor category.